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(Vytvorená stránka „100px|right|link= Goods are important resources which will be needed for a couple of different ingame features. You can get goods as a quest reward, from incidents or from the Guild Expeditions. Certain Great Buildings and Special Buildings also produce goods. Normally you would need to build Goods Buildings to produce certain goods there. You can produce up to five different goods per age. Since neither the buildings, nor…“) |
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== | ==Špeciálne tovary== | ||
[[ | [[Špeciálne tovary]] sú k dispozícii od začiatku Arktickej budúcnosti. Nemôžu byť vyrobené v budove s tovarom, ale musia byť zozbierané loďou alebo ponorkou v Artickej budúcnosti alebo Oceánskej budúcnosti. V Kozmický vekoch musia byť zozbierané z nálezísk na mape kampane (súčasná éra) alebo zo[[Syntetizátory|syntetizátorov]] (predchádzajúca doba). [[Špeciálne tovary]] sa nedajú vymieňať na trhu alebo vyrabovať. | ||
Kliknutím na odkaz prejdete na stránku so špeciálnym tovarom. |
Verzia z 11:37, 28. december 2023
Goods are important resources which will be needed for a couple of different ingame features. You can get goods as a quest reward, from incidents or from the Guild Expeditions. Certain Great Buildings and Special Buildings also produce goods. Normally you would need to build Goods Buildings to produce certain goods there. You can produce up to five different goods per age.
Since neither the buildings, nor the productions are cheap it makes sense to only build the goods buildings for which you already have founds the Goods Deposit on the Campaign Map. If you have found a Good Deposit then your production in a Goods Buildings will be boostet and you will produce five times more good than without. Until the Modern Era you will find two different Goods Deposits per age. Therefore it's not possible to have access to all Goods Deposits per age. Other needed Goods can be traded with other Players against the Goods you produce yourself.
You will need Goods to negotiate Sectors without fighting, to unlock new Technologies, to negotiate in the Guild Expeditions and to complete certain Quests or Daily Challenges. There is no Good which will not be needed, even though it may seem otherwise at first.
Bronze Age | ||||
Dye |
Lumber |
Alabaster |
Stone |
Wine |
Iron Age | ||||
Ebony |
Iron |
Gems |
Limestone |
Cloth |
Early Middle Age | ||||
Marble |
Gold |
Granite |
Honey |
Copper |
High Middle Age | ||||
Brick |
Herbs |
Glass |
Salt |
Ropes |
Late Middle Age | ||||
Basalt |
Brass |
Gunpowder |
Silk |
Talc |
Colonial Age | ||||
Wire |
Coffee |
Paper |
Porcelain |
Tar |
Industrial Age | ||||
Fertilizer |
Rubber |
Coke |
Textiles |
Whaleoil |
Progressive Era | ||||
Asbestos |
Petroleum |
Machineparts |
Explosives |
Tinplate |
Refined Goods
With reaching the Modern Era, Goods will be refined. This means, that for the production of Goods not only Coins and Supplies are needed, but also Goods from previous eras. The Goods Deposits needed to boost those productions are also from previous eras. Therefore you will need Goods (Deposits) from Bronze and Colonia Age in the Modern Era to produce Modern Goods. For the Postmodern Era Goods (Deposits) from Iron and Industrial Age are needed.
Since most Great Buildings and Special Buildings only produce unrefined Goods, they will not produce Goods from the current Age, but the double amount of Goods from the previous Ages, needed to produce Goods of the current Age.
Modern Era | ||||
Flavorants |
Convenience Food |
Luxury Materials |
Ferroconcrete |
Packaging |
Postmodern Era | ||||
DNA Data |
Renewable Resources |
Semiconductors |
Steel |
Filters |
Contemporary Era | ||||
Gas |
Electromagnets |
Bionics |
Plastics |
Robots |
Tomorrow | ||||
Translucent Concrete |
Smart Materials |
Papercrete |
Preservatives |
Nutrition Research |
The Future | ||||
Algae |
Biogeochemical Data |
Purified Water |
Supraconductors |
Nanoparticles |
Arctic Future | ||||
Nanowire |
Transester Gas |
AI Data |
Paper Batteries |
Bioplastics |
Oceanic Future | ||||
Pearls |
Artificial Scales |
Corals |
Biolight |
Plankton |
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Virtuálna budúcnosť | ||||
Data Crystals |
Golden Rice |
Cryptocash |
Nanites |
Tea Silk |
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Space Age Colony Goods
With reaching Space Age, you will need to produce the required goods in your colony. Besides Coins and Supplies, you will need special space mine when making production. "Mars Ore" for Space Age Mars, "Asteroid Ice" for Space Age Asteroid Belt and "Venus Carbon" for Space Age Venus are required for the goods' production. You will find special space mine deposits on some of the sectors you have conquered.
Kozmický vek Mars | ||||
Superalloys |
Lubricant |
Fusion Reactors |
BioTech Crops |
Mars Microbes |
Kozmický vek Pás asteroidov | ||||
Nickel |
Processed Materials |
Compound Fluids |
Bromine |
Platinum Crystals |
Kozmický vek Venuša | ||||
Sugar Crystals |
Glowing Seaweed |
Microgreen Supplement |
Herbal Snack |
Soy Proteins |
Kozmický vek Mesiac Jupitera | ||||
Red Algae |
Bio Creatures |
Topological Records |
Enhanced Porifera |
Advanced DNA Data |
Kozmický vek Titan | ||||
Compressed Matter Capsule |
Isolated Molecules |
Experimental Data |
Liquid Binder |
Upcycled Hydrocarbons |
Špeciálne tovary
Špeciálne tovary sú k dispozícii od začiatku Arktickej budúcnosti. Nemôžu byť vyrobené v budove s tovarom, ale musia byť zozbierané loďou alebo ponorkou v Artickej budúcnosti alebo Oceánskej budúcnosti. V Kozmický vekoch musia byť zozbierané z nálezísk na mape kampane (súčasná éra) alebo zosyntetizátorov (predchádzajúca doba). Špeciálne tovary sa nedajú vymieňať na trhu alebo vyrabovať. Kliknutím na odkaz prejdete na stránku so špeciálnym tovarom.