Sociálne interakcie: Rozdiel medzi revíziami
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[[File:Social_interactions.png|150px|right| | [[File:Social_interactions.png|150px|right|Sociálne interakcie]] Z pokojného spolužitia s ostatnými hráčmi môžete čerpať veľké výhody. Ak pomôžete ostatným hráčom, získate nejaké mince za vašu podporu. Ak však pomôže niekto vám, môže to byť zreteľne viditeľné. Ak chcete pomôcť hráčovi alebo na neho zaútočiť, musíte navštíviť jeho mesto a tam si potom môžete vybrať jednu z nasledujúcich akcií. Pamätajte však, že v priebehu 24 hodín môžete druhému hráčovi vykonať iba jednu akciu – a keďže útok sa počíta ako akcia, môžete bojovať iba raz za deň alebo vykonať akýkoľvek iný typ interakcie. | ||
__NOTOC__ | __NOTOC__ | ||
==Zdokonaľovanie== | ==Zdokonaľovanie== | ||
Môžete zdokonalovať kultúrne budovy a dekorácie suseda. Zodpovedajúca hodnota spokojnosti sa potom zdvojnásobí počas nasledujúcich 12 hodín. Týmto spôsobom môžete získať aj plániky, ktoré sú potrebné na stavbu [[Veľkolepé budovy|Veľkolepých budov]]. | |||
==Motivácia== | ==Motivácia== | ||
You can motivate the residential buildings and production buildings of a neighbor. The current production is doubled in the building – when doing so, it is worth it a lot more if production is running for a long time. Motivation has a nice side effect – a motivated building can no longer be plundered. Like polishing, you can get a blueprint when you motivate a building, needed for [[ | You can motivate the residential buildings and production buildings of a neighbor. The current production is doubled in the building – when doing so, it is worth it a lot more if production is running for a long time. Motivation has a nice side effect – a motivated building can no longer be plundered. Like polishing, you can get a blueprint when you motivate a building, needed for [[Great Buildings]] | ||
== | ==Útočenie== | ||
You can attack a player to see which one of you is the strongest and to receive points for [[Tournaments|tournaments]], a good way to gather medals. The [[ | You can attack a player to see which one of you is the strongest and to receive points for [[Tournaments|tournaments]], a good way to gather medals. The [[Army and battles|battle]] works like battles on the [[Campaign Map|continent map]], except you will now fight against the defending units the player has set up. | ||
== | ==Rabovanie== | ||
After a successful attack, you have the option to plunder the player. You can plunder most buildings which have a finished production, giving you its resources and leaving the other player with nothing. In addition, this can reward you with blueprints for [[Veľkolepé budovy]], although you'll have a higher chance to get a blueprint when you aid the player. | After a successful attack, you have the option to plunder the player. You can plunder most buildings which have a finished production, giving you its resources and leaving the other player with nothing. In addition, this can reward you with blueprints for [[Veľkolepé budovy]], although you'll have a higher chance to get a blueprint when you aid the player. | ||
== | ==Pomáhanie== | ||
You can polish or motivate an almost random building in the city of another player by simply clicking a button below his portrait on the social bar. This will not require visiting the city. | You can polish or motivate an almost random building in the city of another player by simply clicking a button below his portrait on the social bar. This will not require visiting the city. You will also find the Aid button in the Event history - if someone helped you, you can instantly return their kindness. | ||
It is however still possible to visit a player and choose which action to do and which building to polish/motivate. Which way will you choose? This is entirely up to you! | |||
The Aid button automatically motivates or polishes a building of the respective player without visiting him. | |||
* How does the aid button work exactly? | * How does the aid button work exactly? | ||
The aiding priority is automatic and managed by the game itself. The way this works is the code takes into account the current production of the buildings and gives priority based on the following criteria and order: | |||
* | |||
* | 1. Body výskumu (for example Lord's Manor or Pillar of Heroes Level 7)<br> | ||
2. Náhodný tovar (for example Royal Cascade or Athlete Living Quarters)<br> | |||
3. Tovar z doby (for example Caravansary or Kiosk)<br> | |||
4. Budovy poskytujúce jednotky (for example Governer's Villa or certain emissaries)<br> | |||
5. Medaily (for example Pole House or Shrine of Awe)<br> | |||
6. Plániky (for example Shrine of Inspiration)<br> | |||
7. Sila cechu<br> | |||
8. Mince / Zásoby / Spokojnosť<br> | |||
This refers to the output of the building, and within each criteria buildings producing higher amounts will always be higher in priority than those producing lower amounts. To put this into examples: | |||
This means Forge Points producing buildings will always have priority over buildings producing random goods, goods of age, medals and Blue Prints. | |||
* That means that a building producing 3 Forge Points will have priority over a building producing 1 Forge Point. | |||
* However a building producing Forge Points which motivation effect have no effect of the produced goods from that building will not be prioritized over the other buildings mentioned in the first example. | |||
==Pomôcť všetkým== | |||
{{Video_Adds_AidAll}} |
Verzia z 18:29, 1. august 2022
Z pokojného spolužitia s ostatnými hráčmi môžete čerpať veľké výhody. Ak pomôžete ostatným hráčom, získate nejaké mince za vašu podporu. Ak však pomôže niekto vám, môže to byť zreteľne viditeľné. Ak chcete pomôcť hráčovi alebo na neho zaútočiť, musíte navštíviť jeho mesto a tam si potom môžete vybrať jednu z nasledujúcich akcií. Pamätajte však, že v priebehu 24 hodín môžete druhému hráčovi vykonať iba jednu akciu – a keďže útok sa počíta ako akcia, môžete bojovať iba raz za deň alebo vykonať akýkoľvek iný typ interakcie.
Zdokonaľovanie
Môžete zdokonalovať kultúrne budovy a dekorácie suseda. Zodpovedajúca hodnota spokojnosti sa potom zdvojnásobí počas nasledujúcich 12 hodín. Týmto spôsobom môžete získať aj plániky, ktoré sú potrebné na stavbu Veľkolepých budov.
Motivácia
You can motivate the residential buildings and production buildings of a neighbor. The current production is doubled in the building – when doing so, it is worth it a lot more if production is running for a long time. Motivation has a nice side effect – a motivated building can no longer be plundered. Like polishing, you can get a blueprint when you motivate a building, needed for Great Buildings
Útočenie
You can attack a player to see which one of you is the strongest and to receive points for tournaments, a good way to gather medals. The battle works like battles on the continent map, except you will now fight against the defending units the player has set up.
Rabovanie
After a successful attack, you have the option to plunder the player. You can plunder most buildings which have a finished production, giving you its resources and leaving the other player with nothing. In addition, this can reward you with blueprints for Veľkolepé budovy, although you'll have a higher chance to get a blueprint when you aid the player.
Pomáhanie
You can polish or motivate an almost random building in the city of another player by simply clicking a button below his portrait on the social bar. This will not require visiting the city. You will also find the Aid button in the Event history - if someone helped you, you can instantly return their kindness. It is however still possible to visit a player and choose which action to do and which building to polish/motivate. Which way will you choose? This is entirely up to you!
The Aid button automatically motivates or polishes a building of the respective player without visiting him.
- How does the aid button work exactly?
The aiding priority is automatic and managed by the game itself. The way this works is the code takes into account the current production of the buildings and gives priority based on the following criteria and order:
1. Body výskumu (for example Lord's Manor or Pillar of Heroes Level 7)
2. Náhodný tovar (for example Royal Cascade or Athlete Living Quarters)
3. Tovar z doby (for example Caravansary or Kiosk)
4. Budovy poskytujúce jednotky (for example Governer's Villa or certain emissaries)
5. Medaily (for example Pole House or Shrine of Awe)
6. Plániky (for example Shrine of Inspiration)
7. Sila cechu
8. Mince / Zásoby / Spokojnosť
This refers to the output of the building, and within each criteria buildings producing higher amounts will always be higher in priority than those producing lower amounts. To put this into examples:
This means Forge Points producing buildings will always have priority over buildings producing random goods, goods of age, medals and Blue Prints.
- That means that a building producing 3 Forge Points will have priority over a building producing 1 Forge Point.
- However a building producing Forge Points which motivation effect have no effect of the produced goods from that building will not be prioritized over the other buildings mentioned in the first example.
Pomôcť všetkým
Pomôcť všetkým je funkcia, ktorá vám umožní motivovať a pomáhať všetkým členom skupiny stlačením jedného tlačidla!